Charge, hop, stick the landing. Outrun the whiteout.
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Hop a round little penguin across a chain of drifting ice floes under the aurora. Press and hold to charge a hop (a glowing arc shows where you will land), let go to leap. Floes slide sideways, fragile ones crack and sink right after you land, orcas breach in the gaps and fish sit on the risky far edges. Nail dead-centre PERFECT landings to build a combo multiplier, and keep moving: a whiteout is creeping up behind you. Every duel runs on the exact same seeded sea, so the better hopper wins. Fan-made by the community, not affiliated with Pudgy Penguins. Play Floe Hopper and chase a better run every session.